It's the exact opposite.
If we would just grab what we can get, we would be swamped with licenses right now. A lot of thought is going into what we license and when, and most of our staff knows (and has read) the games we license. We're trying to look at which titles the community wants, and also take into account which titles we believe are great. Another factor that also goes into the decision process is what the devs want. We believe that good communication is the key to a long, healthy relationship and as such, we're discussing which title(s) we're going to work on together with them.