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  1. Today
  2. Aravin

    Blog post 12.09.2018

    I may be willing to purchase a physical copy provided other physical items are available. If you find some way of crowdfunding other physical items to gauge market interest, that would be optimal.
  3. Yesterday
  4. Toshibe

    August announcements!

    Thanks. Also "Is there going to be a physical release as well? Yes." I´m gonna buy it then :3
  5. blueskydreams

    August announcements!

    Refer to the FAQ for your question. https://aokana.nekonyansoft.com/faq.html
  6. Last week
  7. Toshibe

    August announcements!

    Any chance to release Aokana translation in nintendo switch?
  8. DarthSteel

    Blog post 12.09.2018

    I think basing the production runs off of pre-orders is the best solution for the physicals. I don't really like kickstarter, but I do think it's better to have at least some of the money in place before ordering a bunch of the physical goodies.
  9. dust10

    Blog post 12.09.2018

    I'm concerned about the new engine to be honest. You mentioned using Unity to make a new engine so does that mean I'll have to install some new library to make it run? I'm using a pretty outdated laptop for all my VNs because they can run just fine in it so I'm worried the new engine yet alone Unity would run on it. As for physical, I think the hardest hurdle would be the shipping because you have no control over it. If by chance it gets lost in transit or is somehow damaged when reaching the customer then that's a lot more work to do.
  10. bakauchuujin

    Blog post 12.09.2018

    For me you can either go with a kickstarter or the certain numbers of pre-orders. As long as you don't have years of delays like FW or SP and I can get the physical I am all for it.
  11. RisingChaos

    Blog post 12.09.2018

    Mind that a simple preorder campaign doesn't necessarily require NekoNyan to put up a Kickstarter for it and eat those fees. Kickstarter also doesn't protect the consumer at all if they don't deliver, since it's technically an investment platform. Kickstarter is a meme because it's usually used to fund the initial localization effort of licenses on top of a dozen other, only tangentially-related rewards. NN could just put it up directly on their website and take preorders like with Fureraba, except with a much longer lead-in period to allow time for sales numbers to settle and the logistics worked out, or through a company like Limited Run Games or the aforemented GMT Games which are much better suited platforms than Kickstarter for this type of focused campaign. I don't know what HGB's original engine looked like but, while it's a lot of work porting the game over to a new engine in terms of making everything look as it did in the original, there are some really unwieldy VN engines out there due to Japan being behind the curve in PC gaming and/or not originally expecting their products to be sold outside of Japan for a JP audience. I realized after looking through the old blogposts that we were promised bonus physical goods for Sanoba Witch too. So, to expand on my previous question, does the unexpected logistical difficulty and costs also mean we're not gonna get any of that? I'm personally fine with the barebones disc-in-a-DVD-case, as I prefer hardcopies simply because I'm against the "buying an access license" aspect of digital downloads on principle (regardless of all their benefits), but a lot of people want more than that and I sure wouldn't complain being upsold some cool swag myself.
  12. Veshurik

    Amazing Grace

    Opening song in full version in English. Hope you like it, enjoy! VIDEO
  13. ShinRaikdou

    Blog post 12.09.2018

    I'm more worried about that I can't judge before I see how this works, but usually its a bad thing. Game loses few things after porting on new engine. Its good if you managed to retain original Sprite placement, Special Effects, Game speed, and Etc that way that we can't even notice the differences, but based on previous attempts with Ren'Py from other companies I'm more skeptical on that thing knowing Unity is delicate engine (its good if know how to handle it, but usually...).
  14. CrazyYanmega

    Blog post 12.09.2018

    I really am quite worried about the financial state of NekoNyan, as I really don't want you guys to go under. I am against the crowdfunding thing, partially because of what was said earlier by other people, but also because you promised not to in your very first blogpost. Doing so would cause a drop in confidence in the company.
  15. Yakumo

    Blog post 12.09.2018

    I'll be honest, I'm not likely to buy a physical edition. I'm not the type that's really into collecting, a digital game suits me just fine as it is. So maybe I'm not the best person to be responding to this question, but here's my two cents. Personally, I don't know if Kickstarter is a great idea for you guys. While it does give you the security of getting the money up front so you know you aren't going to lose out because you overestimate the demand for your game, it comes with some major downsides. The big obvious one is that Kickstarter eats a big chunk of the money you take in. That makes it a bit harder to do what JJ was suggesting earlier and give your backers a discount, because you're already making less off them than you would have otherwise. Plus, there's the fact that Kickstarter backers are basically conditioned to expect gratuitous add-ons and stretch goals for pretty much everything. If you aren't offering that sort of bonus, you won't get as much of a boost from using the platform, but if you do bow to that type and add extra stuff that's another level of extra costs and things that could go wrong. Out of the two things you mentioned, my vote would be to wait until you have a few more things out and have the financial leeway to accept the risks. However, there is one alternative that you might want to think about. There is a company called GMT games that publishes and sells board games. A lot of their catalog has a fairly niche market, so much like with you, printing a run of games is a risk for them. They have a system called P500, that is basically a preorder but the games don't print until they have a certain number of people locked in to buy them. You can take a look at their system at https://www.gmtgames.com/t-GMTP500Details.aspx and see if maybe something like that might work for you guys?
  16. JJ!

    Blog post 12.09.2018

    Wow! Lots of information in this blog post. Thanks! I am a frequent backer of projects on Kickstarter. Several of those have been specifically for physical releases or limited collector's editions. So, I totally support doing that. As other people have mentioned, there are a lot of things to be careful of. First, be very conservative with your promised dates. What would the date be if a key person became unavailable for a while and then there was a transit strike? Pick dates like that. If you are able to deliver early, you look like a hero. Kickstarter projects deliver more than a week early less than 1% of the time. And on all the projects that deliver significantly late, the backer goodwill goes away. The backers start contacting anyone they can to get their pledge refunded and saying they will never support anything by the company again. The project comment sections become hostile. Second, prominently identify which things will be exclusive to the campaign and which will be available to the general public later on. It is totally fine to have both, but just be honest about it. It is incredibly annoying to see Kickstarter-exclusive products show up on the official storefront. Sure, they probably had a minimum quantity to order and are just selling the remainders, but it makes the companies look bad when they aren't honest. Finally, do what you can to make it financially fair to both NekoNyan and the backers. Charge a reasonable amount for shipping or prominently declare that you'll separately charge the actual shipping amount after the campaign ends. Doing something like that will help NekoNyan out a lot. But at the same time, offer backers some sort of discount over what the product will sell for shortly after the campaign ends. If you're planning on offering something for 10% off within the first month that it is available, give the backers 15% off during the campaign. It is a terrible experience to back something and then see it sold for less than the backer price shortly after it is released. That is another thing that makes the backers never come back to the company and post hostile comments everywhere they can. And on the flip side, I echo the other people who mentioned MangaGamer's physical releases. I don't want to buy something twice, so I end up buying their physical releases much less frequently than I would like. I understand their caution, I just wish I could buy the game in the format I preferred at the beginning. I am glad you are going to keep doing "neat pre-order" bonuses. The pre-order bonus for Fureraba was excellent. Even if they aren't all at that level, I am more than happy to order things directly from you versus some other storefront if there is something cool offered exclusively here. I wish you luck with Valve. But I've been following some of the other companies who got games kicked off of Steam recently, and I'm pretty sure none of them have ever got more information or an official response. Specific Valve employees just decide to eliminate the games and that is the end of it. I can't wait to see the blog post about your own Unity engine. That is exciting. Just make sure it can change the sprites with F12 like Fureraba if there are other releases like that. :-)
  17. blueskydreams

    Anyone playing any RPGs?

    I finally finished Valkyria Chronicles 4! I love this game! I was pleasantly surprised how much content there was in this game. My entire playthrough time clocked at about 70 hours! Compared to Valkyria Chronicles 1, this game was twice as long. Makes me want to start another playthrough of the first one again for the umpteenth time. Now my main focus is to continue my playthrough of Shining Resonance Refrain. I have started playing Nier Automata and I am very intrigued by the story. It's so different and it asks some really existential questions that I haven't seen before.
  18. blueskydreams

    Blog post 12.09.2018

    First off, I am very excited about NekoNyanSoft opening pre-orders as I really wanted to pre-order Sanoba Witch, but couldn't. I am not a fan of Kickstarter. As someone who has supported a couple of them and has yet to still receive what it is that I paid for 3 years down the line, I don't care for the platform anymore. That's not saying that I think that it shouldn't be done. I just think that it's very costly to do, too many variables, and I have seen only a handful of people that want a physical release. I like having physical copies for my games over digital, but when it comes to VNs, I have only played VNs digitally. I have come to accept that digital is really the only way to play these titles thanks to MangaGamer and their stance on physical releases. Which is why I would rather that NekoNyanSoft focus on bringing and localizing these amazing titles that they have been doing so far. It pains me with what is going on with Steam as I think it was both unfair and uncalled for what they did. I worry about my favorite publisher because for as much as I hate Steam, I do understand that Steam is the best platform for VNs to receive the attention that they wouldn't receive otherwise. I want them to have all of the success that they deserve. I am only one person and there is only so much that I can do. However, I will continue to purchase directly off of the website and continue to show my support as much as I can. By both buying and by participating in the forums. This is my way of showing my love and appreciation for the work they do. I don't want them to go anywhere. I have really enjoyed their titles so far and I don't want that to stop!
  19. GokuNazz

    Blog post 12.09.2018

    I agree with the pre-order thinggy. Been an advocate about it from the start. Im neutral about kickstarter though but if it could help NN financially then heck, why not. Frontwing is not a good model though, as they have been CONSISTENTLY going back against their words and promises in terms of delivery. Physical release comes with a lot of commitment, added risk as well as financial costs so it makes sense to have some sort of funding. But instead of purely looking from financial perspective, you should consider the reputational and operational risk as well in the event the kickstarter runs into a bump. If it's up to the extent that this added work (i.e. Kickstarter commotion) will affect the release/delay of other on-going projects, I'm gonna go against the release of Physical goods and would suggest to stick to Downloadable content only. Not worth the reputational risk for a small company like NN Imo. You guys will have to run your own Risk Analysis on this. TL;Dr I'm in with whatever NN decides but do hope you guys think thrice before venturing into crowdfunding, whether the benefits outweigh the risk.
  20. RisingChaos

    Blog post 12.09.2018

    I think the biggest problem with Kickstarter campaigns in the VN industry is inaccurate cost analysis. This inevitably leads to massive delays and possible unfulfillment of the offered rewards. I feel like it'll be much easier to accurately estimate costs and offer an appropriate price though when all you're doing is taking preorders for physical copies though, compared to the usual localization Kickstarter where the production or localization itself is at stake in addition to a dozen different reward tiers (digital vs physical copies, a variety of bonus goods, etc.). As long as you don't charge substantially more than the digital price... As a consumer, I suppose the main downside is I have to catch the preorder campaign if you're only producing a limited run; people who aren't already in the know won't be able to get hold of them. As a business, you can't peddle that stuff at conventions where people can be a bit more loose with their money than usual? *shrug* I'll certainly take it over no physical copies at all (looking at you Sekai Project), and I hate how MangaGamer handles it by only making hardcopies after they've already sold digital copies of the game in question to most of the people who would've bought one. It makes me hesitant to buy digital from MG because I want to hold out for a hardcopy but I don't know if it'll be popular enough to get one and if it is, how long will I have to wait. I'm not buying the same game multiple times either. I'd almost rather be given a hard NO so I'm not agonizing over exactly when to give up on the prospect of a hardcopy and give into buying digital. Almost. So, does this mean we're not getting the promised physicals for Sanoba Witch anytime soon? And what is the fate of HGB? Will it still be released as planned and it's simply going to not be on Steam (assuming Valve remains radio silent as always rather than actually fixing their problems and treating their business partners and customers with a shred of respect)? I always buy direct myself, but I feel bad for NekoNyan and all the other businesses affected by Valve's BS because I can only imagine the impact it has losing the visibility of not being on the Steam storefront. (I hope they see the error of their ways and resolve the issue before January 25, but LOL.) The silver lining for you guys specifically is that you've aggressively put your games up on every storefront possible, so it's not like you're totally dead in the water like, say, Sol Press was with Newrin. Good decision there for sure.
  21. Formlose_Gestalt

    Blog post 12.09.2018

    I wouldn't take the criticism of the announcement for the announcement all that serious. I think it's fun to have something to look forward to. So as long as you can make the announcement, I would like to get an announcement for the announcement. It leads to more discussion and speculations and it's not like the other companies aren't doing the same thing. (The conventions for example.) Regarding physical editions, I am probably not the right person to ask, because I avoid them so I don't have to deal with the custom office, but I would very much like you not to take to much risks for the physical edition. You staying in business and continue to translate is far more important than the physical edition for me. So for me some sort of preorder/kickstarter campaign for the physical goods sounds like a good idea. But as I said I am not the right person to ask. (Maybe I change my mind if you ship from within the European Union.) In regards to Steam I would like to say that I feel for you guys. Having your game banned really sucks and I hope you guys can get a reply from Steam and work things out. Unfortunately I don't know what we as customer can really do to help you with this problem. (Except with buying your games elsewhere.) At least you got your own storefront here. Anyway I wish you good luck in resolving this situation.
  22. ArgentstR

    When will be new announcements?

    https://forums.fuwanovel.net/topic/21358-nekonyans-possible-two-announcements/?tab=comments#comment-500326
  23. Pretty much the only financially viable way to do ongoing physicals after initial release in a niche industry is print on demand, which results in pretty terrible quality (and higher prices). If that's what I'm stuck with, I'd rather the company just offer high res case and disc files I can use to DIY my own physical copy.
  24. Toshibe

    Blog post 12.09.2018

    I don't have problem with crowdfunding, but I like know how would be the pledges. I mean some developers make crowdfunding to their project but sometimes if you want the physical edition your must buy the all digital stuff first then you can buy the physical rewards. Honestly I still don't buy the digital game because I´m save my money for the physical, also I don´t have the enough money to buy a game two times. Anyway, I don't have problem waiting meanwhile the physical project does not being up cancelled. (I´ve waited for the physical Vita of Rabi-Ribi for two years) Also, is much better take the time in business and don´t make something bad by the hurry.
  25. butts1234

    Blog post 12.09.2018

    I don't think I'm the only person who thinks there would be zero problem with what Frontwing does...if they could actually ship a product once in a while. As long as you're 90% sure you can deliver by the dates you provide (and 100% sure within a reasonable window of that) and have properly accounted for shipping costs etc., I have no problem with getting physical copies through a preorder store.
  26. MichaelBlueTheKing

    Blog post 12.09.2018

    MangaGamer usually wait months before giving us physicals for certain VNs. I might just wait and see. But since we would just talk about waiting, maybe crowdfunding are not so bad. After all, as long as the product arrives home safe and sound, I can easily wait for years. But the point is always one: more physicals so I can be more happy
  27. betsuniisan

    Blog post 12.09.2018

    Even though Frontwing doesn't handle it very good, I think using crowdfunding for physical copies is probably the best way to handle physical media.
  28. Hey everyone!Today we have a new lengthy update blog post for you prepared! You can use this thread to discuss! We really want to know your opinion regarding the physical releases!
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